This is not supposed to be a change to the economy. That’s what all of you are interpreting it as.
This is supposed to be for convenience sake. Don’t think about the economy. The purpose IS AFK and diversity.
Price gouge items are already controlled by well know players, rich players, and hoarders. This is not a new concept to me. Especially in every MMORPG with a community controlled market. If you don’t believe me, start playing ever MMORPG that has and is still existing. https://www.mmorpg.com/games-list
There’s already world spam with each counting second. With each new update and feature, there’s already world spam. Mining, fishing, giveaways, p2p, PVP, spleef, random text, trolls, item shops, blah blah blah. The list goes on. You can’t stop world spam when there’s already going to be world spam with each new update and “exciting” features.
Rare world names are unaccounted for since they don’t count as inventory item itself. How the heck are you even going to sell a rare world name through an item. That’s impossible. World names are irrelevant to item trading.
All you really need to do is broadcast yourself as an item shop and it’s basically the same thing. But much more organized. You don’t have to put all your items in like 100 tiles. It’s more compressed and saves space. It’s basically a wooden chest/safe, but now it can be interacted by with players who want to buy items.
Economy is dead. Stop thinking about the economy. I will once again quote myself.
"This is not supposed to be a change to the economy. That’s what all of you are interpreting it as.
This is supposed to be for convenience sake. Don’t think about the economy. The purpose IS AFK and diversity."
I will dumb it down to the most simplest of terms for all of you to understand. . .
Automatic Offline Item Trading
It’s item trading as usual, but now it’s automatic and offline. It’s your personal Amazon/Ebay/whatever online retail shopping site you use, for you to customize and control it’s efficiency.
PWE can still be used in conjunction with item trading.
Online players can still look for and spam their online requests in worlds like TRADE, BUY, and TRADER… Active trading based worlds.
All you really have to do is broadcast yourself in chat, or with a Ham Radio, as an item-shop and people will still come regardless of what the world name is. It can be your personal and favorite world. It can be a random and temporary spam world with the name of “waidwaojdoiwq” or “dawiojoieuc124”.
This is not your typical super popular MMORPG on the Internet with a community controlled market. This is not WOW, EFT MapleStory, Destiny, RS, OSRS, AO, PSO, ESO, FFXIVO, Star Wars, Trove, Club Penguin.
I’ll probably guess at most that this community has only a weekly active player based cap of at least a couple thousand perk week. Less than 10k at most. Still, the economy shouldn’t be your biggest priority since it’s already scuffed as it is. Especially with community submitted items being sold.
In fact, if anything, this should only encourage more trading than with the usual byte coins since it’s price fluctuation is, if I recall correctly, in a sort of depression of sorts. Byte coins are unstable and have less interactions. As a comparison, world locks used to be of the of equivalent value as byte coins. But now world locks are much more valuable than byte coins since you’d have to undercut the sell price with other competing prices. While at the same time, you don’t need to undercut with world lock selling since there’s no number based quantity to differentiate between the value of two distinctly same world locks. In fact, it’s the community set value of ever other item in-game that sets the value of world locks.
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I could keep on going on with this argument because there are more pros about convenience than there are cons about the economy which is completely biased in favor of earning profit in this game rather than QoL to make this game a little more enjoyable.