Cleaning Bot

  • Yes
  • No

0 voters

Edit: added specified area cleaning locked areas, prices, and cooldowns

Costs 100k in the shop. 10k gems per session.

Cleaning Prices and cool downs.

25k gems for each entire worlds. 24 hour cool down.
7.5k gems for each battle locked areas. 10 hour cool down
3,000 gems each for large locked areas. 3 hour cool down.
1,000 for each medium locked areas. 20 minute cool down.
300 gems for small locked areas. 3 minute cool down.

When placed it, allows the player to choose to clean the entire world or what specific locked areas should be cleaned. However it will “stay in the inventory” but is grayed out during use. Players are unable to drop, trash, and/or remove the cleaning bot from the inventory during the cleaning session. Only removable when it is stopped/finished, items are received, and it disappears from the world and returns to the inventory.
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When in use, the cleaning bot will glow green from the inventory. Once it is finished, it will glow yellow with a red ! bubble hovering over the inventory.

Right clicking it displays a “Warp” button in the HUD popup window that allows players to warp to the cleaning bot.
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For specified locked areas, it will allow multiple lock types in different locations to be cleaned. When choosing said areas, a HUD move-able and zoom in/out camera will allow the player stay in place and look around the world to choose what locked areas they want cleaned.
(i.e. 1 battle, 4 medium, 3 small for a total of 12.4k and a 11 hour 29 minute cool down.)

Specified locked areas with cleaning protection enabled and/or without any blocks;props;backgrounds/wallpapers in the area are automatically grayed out from the list.
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All items, blocks, and gems earned will be given back to the player. Must be in a world that a player owns with a World Lock. Can be stopped at anytime during its cleaning session from within the player’s inventory. Returns to inventory when stopped and items are received.
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Breaks 200%+ more faster than a Flask of Breaking. 500% block breaking capacity. 50%+ faster movement speed than a player. Immune to lava blocks, traps, etc. Breaks the blocks row by row. Starts from the Top Left to Right. Down. Right to Left. Down. Repeats same pattern for efficiency. Flight is enabled.
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Ignores the entrance portal and locks. Locks have an enable/disable feature to protect certain areas during the cleaning session. Cleaning bot will ignore said protected areas.

Nerfs/Cons:

  • Only 1 Cleaning Bot per world.
  • Multiple stacks of 1 in the inventory.
  • Breaks everything that was placed. Even valuable props. Specific areas must be locked and enabled with a lock cleaning protection.
  • 24 hour timer cool-down for each Cleaning Bot after using it.
  • Inability to build during the cleaning session.
  • No XP earned.
  • No payment refund when stopped during the cleaning session. However, all items and gems earned will be given to the player/owner of the bot.
  • Can’t be removed from inventory unless stopped or finished.
  • Can’t break the world lock until it is located and items are received.

it sounds very complicated to program without having any errors.

That’s only if the devs want to add this.

The block and lock detection, and the cleaning session process for sure would be complicated.

However, most of the nerfs probably would be a little easier to start with. They could probably build the code from that and debug errors along the way. I would estimate around 4-6 months if they want to implement this without bugs or glitches.

Honestly… There should be a public open/closed testing server for user generated/community content that brings major mechanic features and updates to the game. At the very least, it only goes online for a month before bringing said updates. It would be completely separated from the “finished production” servers, aka the one that everyone is already playing on.

Cool but if its always active it would increase server lags it would be better if its active only when owner is in world. And i dont think that warp thing would work.

It’s only active until finished. Considering how fast it would breaks blocks, it wouldn’t be too long to break all the blocks.

I guess I do kinda understand what you mean. Maybe it should only active while a player is in the world that the bot is in. When there are no players detected in said world, the process is automatically paused.

I like your suggestion. It looks very complicated. Here’s my idea on something that will solve the problem very easily.

An item/orb “Sphere of Great Destruction”

Purpose: Destroys everything in a world except locked areas, world lock & entrance portal.
Cost: 25,000 gems