Extended Level Idea

Exp are just useless and have no other purposes when you reached Max Level of your account and Clan sooo i have perk ideas to extend that i have in mind


Vampire Perk
Every kill Replenishes Player’s Hp by 6%
Level for to unlock: 155

Monster Hunter Perk
When the Player kills a monster, raises Monster’s Gem by +36%
Level for to unlock: 160

Marksmanship Perk
Handgun Weapon Range (like Berreta) raises from 2 > 3
Level for to unlock: 165

Eagle Eye Perk
Raises viewing range by +20%
Level for to unlock: 170

More Seeds Perk ( yeah i have no ideas to name it)
Increases the chance to drop Seeds
Level for to unlock: 175

4 Likes

To be honest, the Vampire Perk should activate when your health is under 50%

Otherwise the perk will be too OP, especially for mining

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I do agree with @POKERUSS with this being a bit OP, but would be certainly balanced when your HP is low enough.

So does this mean that every monster you kill, they drop 36% more gems than the last one, or does this mean that every single monster will only drop 36% more gems with this perk equipped?

I can get behind a perk that increases range, but perhaps the level requirement might need to be higher, I’m not really sure.

Viewing in dark places like caves? That’d be great!

Could be done if balanced right, for sure.

These are some neat ideas.

1 Like

monster will only drop 36% more gems

We definitely need to rise the actual Max Level, since many people already reached level 150.
But also I would like to see perks related to Mining, or even JetRace.

That first one got added but with a bit of a different percentage of life restoring

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