Hi everyone,
I just rolled 500k gems worth of Valentines boosters with the legendary perk and got almost nothing good, no legendaries.
I got really disappointed after that, so now I am suggesting that the developers implement a “pity roll” if you do not get a legendary after a certain amount of times. For unlucky players, this would make them a little bit happier if they spent hundreds of thousands of gems on boosters and got no legendaries.
However, if this were to be implemented, the “pity roll” number should be very high, like 250 booster spins to get a guaranteed legendary to prevent the mass dropping of items. When you get a legendary item, your pity rolls will instantly reset to “0”. For example: if you bought 50 shard boosters, your pity rolls would be 50/250 away from a legendary. However, if on the 51st roll you get a legendary, your pity rolls would get reset to 0/250.
This may also be implemented in other RNG roll systems, such as the mining wheel or the aviation chests (or whatever they’re called). Again, if this was implemented, the pity number would have to be very high to prevent the legendary items from massively dropping. For things like those, I think 1,000-2,500 rolls would be a good pity number. However, in RNG prize worlds like the Secret Base and the Black Tower, this would lead to a lot of trouble because the worlds are teamwork worlds and other players can easily leech off somebody’s pity roll, so it would be best to stay away from implementing pity rolls for those worlds.
Going forward, if this was implemented, it would be desired not to tell anybody the exact number of the pity roll, since it will lead to many players spending thousands of gems to get a guaranteed legendary. Instead, the pity system would be there just (as the name suggests) to pity a player that spends a massive amount gems on a booster.
In short, this system would just be a way to pity players and make their day a little better.
Thanks for reading my thread and have a lucky day.