Hello everyone! Remember the dungeon game I showed off like forever ago? Well, I’m still making it and I’ve made some huge progress in deveploment. The first floor is finally completely playable from start to finish (if you don’t count the fact that it has very little in variation of rooms/items/enemies).
The main goal right now is to finish developing the first floor. I have wrote down the entire plan for the game (themes, bosses, etc) and I’m feeling pretty good about the progression of the project.
By the original idea for “the map” is scapped but the assets are still used for another purpose so now I can finally spoil what the map was meant to be and why I decided to not implement it.
Ehm, how do I explain this? Well, you used to have big list of bosses that you had to beat and every time you beat a boss it would be crossed over in “the map” and I kinda didn’t like the idea because
It was too streamlined. The whole game was just bunch of quests that you had to beat
It kinda spoiled all the bosses when you could see them in the map before actually discovering them.
The new system has “end flags” (as seen in the video). Every time you finish a major goal (such as defeating the first boss first time) end flag appears. When touched, you unlock tons of new things (such as a new floors and enemies and items). At certain point when you’ve played long enough end flags stop appearing and you can complete a run from start to finish (but there’s a catch and I’m not going to spoil what it is🤫)