So. I’ve seen a lot of threads recently about making “terabytes, gigabytes, megabytes etc”
The reason they want these is just for a replacement for wl . Now i’m sure even a pea sized brain person can remember that past sales is in bytes right? So there is legit no need to have a replacement for wl. Its just like money. You only got cent and buck. You aint get no Microcent, megadollar, teradollar do you? So why should it be included in PW? Wl is like gold in the real world, with moola replacing the bytes, every changing. People feel like gold is somehow better than cash(which evidently, it is in a way).
I don’t want to unleash hell on this guy, but i understand that he feels its confusing, as he has gotten so used to wls, that(i think) might not remember that bc and bytes are the same thing. And also, Japan uses yen @sMiiki which is about 100 yen(which again is like cents) for one NZD or Russian roubles, which is about 53 Roubles to one NZD.
Those are some real life examples for byte coin like stuff, you are thinking like 100 cents is less than a dollar.
Bytes are far less complicated as most of you might think:
I have bytes
Shocking!
Pwe is in byte coins
Even more Shocking!
Yeah, I agree with most of your words. I also agree with @sMiiki that changing from wls to bytes with different values and measurements is going to be rather confusing. As @Append said, we can’t expect the transition to be painless.
I agree that there are no Micro cent, etc. but remember that we have cents and we have something of bigger value to represent some cents, which is dollar. Bytes are just like cents, and we don’t have something to represent those cents.
Making something that functions like a dollar or a platinum lock is going to make trading easier. You might not experience confusion because you have a small amount of BC. However, you can’t compare 4714 BC to people who trade with bigger amounts of BC like hundred of thousands, millions, and billions.
Adding a shortcut would benefit both sellers and buyers, Let’s illustrate my point.
Paying with 17pls + 34wls is easier to identify than 1734wls
This is a psychological effect of ‘Chunking’
209398740298 is harder to read than 209 398 740 298.
Bytes are not complicated, but rather than making the transition painful, why not make it less painful. This is what we are discussing in my previous thread.
Negative. That’s where most people get it wrong. I won’t blame you for not considering BC as the sole currency considering how terrible the implementation was delivered by the developer, however the perfect analogy to BC x WL relationship is not of pennies and bills, rather a fiat money and corn, or fiat money and canned food, or fiat money and any other goods. World Lock is not a currency. The first and only currency Pixel Worlds has is Byte Coin.
In a community made by players, it is by their definition a currency, just because you always take things on an overly “technical” point it doesn’t change how players do things in a player driven economy. The economy maintains the value of WLs, and bytes. The Devs do not know nearly as much about the economy than the players do, whereas the government in real life does.
Wrong again. Correct term does not care of what the norm is thinking. Similar to how PW players label anything involving money cut to be “tax” or anything related to wrongdoing involving financial loss to be “scam”. Pixel Worlds is like the early civilization where people are literally bartering foods and goods for a certain item. The only reason why they choose World Lock is because it is shiny like gold; but it is not gold. It was not until PW introduces Byte Coin that the first ever currency is made for the players to trade among one another. You are free to think in your head that World Lock is a currency, however simply because someone think earth is flat does not mean earth is.
That’s an opinion. You are free to keep it. Just understand that it does not make it factual.
Well we didn’t use wls because it’s shiny, it’s because of the trait we developed either if you come from GT nor PW, you’re forced to use Wls at first because people were already using wls (and ofc because there wasn’t any other obvious currencies that was officially announced at the time). Also world locks are in fact a currency inside the game as it is a way for people to buy/sell
World locks are literally the by the book definition of a form of currency, regardless of what the devs say. It’s a generally accepted form of trade, even with the addition of bytes, the fact that they are trying to make it untradeable and their addition of lock tokens only proves my point.
They’ve proven multiple times they do not know about the game’s economy. Seeing how you’re a guy who is all about facts and logic, I’m surprised you haven’t caught on to this yet. They do not involve with the economy, even when looking at Jake’s streams you can see this is true.
Also, bytes aren’t the first currency, gems are. That’s why you can exchange them for bytes
Then it IS not factually correct. Once again, you are free to keep that to yourself, but insisting on using that as an argument in a debate treating World Lock as if it were a currency is simply being delusional.
Generally accepted does not make it a currency, otherwise we would not be seeing any barter era in the human history. Keep in mind that barter does involve commonly seek goods such as corn, nuts, and any other long lasting commodities. They were accepted generally everywhere back then. However, we do not see and treat what they were doing as purchasing and selling for money, rather bartering.
You mentioned that they are not as good as the players. Can you show me the evidence? A concrete evidence to that statement? Remember, fact means there is a hardline evidence that makes your statement irrefutable. When your statement is, “The Devs do not know nearly as much about the economy than the players do,” it is one hell of a tall task to prove because even if one player is dumber than the devs, then your statement is now false.
That aside, I do agree that the developer team has done some questionable changes into the game. I will not say they are “dumber” than the players though.
You can make a point about that, but I will not bite because it’s straying far from the main topic. It still does not change the fact that World Lock is never once a currency.
World locks are literally legal tender, lock tokens solidify this statement as well, but you continue to beat around the bush to make your own definitions by comparing it to completely different real life “equivalents” which by the way doesn’t count as evidence
Nobody said the devs are “dumber” than the players. Not knowing how the game works doesn’t equate to being dumb. They are oblivious. Quit putting words in my mouth.
I said they don’t know about the game’s economy. They don’t know who buys what, what is in demand, or even the amount of a certain item exisiting. They don’t know what rises and what doesn’t. They don’t know who manipulates prices and who hoards. They don’t play the game, WE do.
If they knew about the economy, they wouldn’t be throwing expensive limited items into circulation, removing permanent items from shop without warning and other things you can look into yourself instead of telling me to do the work because you’re so dead set on making the majority unsatisfied.
I suggest you read the definition of currency before thinking it can only be coined as such just because the devs say so, lmao. If Jake randomly says, “cthulhu wings are 1wl now” people aren’t going to immediately sell it for one world lock. The price won’t change.
Negative. The fact that there is a legal move by the developer to completely ban the use of World Lock in trading states otherwise.
“The Devs do not know nearly as much about the economy than the players do,”
Even assuming the fact that your intention was that “The players know more about the in-game economy than the devs.” This statement is a huge one to defend since I can simply point at one player who barely knows anything about in-game money system and money sink, and that will nullify your statement.
I like how you throw in a mistake they did as if it has been a trend happening in PW for years. The only one I can remember over the one year and a half of me playing this game is with the Sweetheart Sword. Only that one incident in which Jake has clarified in Discord that he agrees limited items should remain limited. Further dismissing your idea that the developer does not know anything about how economy works, and that it was just a mistake they did accidentally.
Keep laughing. Your World Lock is a commodity item, not a currency. That is a fact. You thinking it as a currency is an opinion.
Keep worshipping every action they do. Keep ignoring the fact that they only banned its use because it was a sudden decision that they didn’t plan, which is why lock tokens and all the other locks exist.
Nothing is going to stop us from using lock tokens, entrance portals, pvp locks, dark locks, or even magnets as the next currency. Just because you say something is negative doesn’t make it so.
“The Devs do not know nearly as much about the economy than the players do,”
Foolish and ignorant decision to sum up their obliviousness and lack of involvement with the community as “dumb”
Even assuming the fact that your intention was that “The players know more about the in-game economy than the devs.” This statement is a huge one to defend since I can simply point at one player who barely knows anything about in-game money system and money sink, and that will nullify your statement.
There you go taking everything overly literal again. Saying the players in average doesn’t literally mean every player in existence knowing better than the devs. The fact that you think taking one player who doesn’t know about it out of the bunch to nullify a point is stupid.
I like how you throw in a mistake they did as if it has been a trend happening in PW for years. The only one I can remember over the one year and a half of me playing this game is with the Sweetheart Sword. Only that one incident in which Jake has clarified in Discord that he agrees limited items should remain limited. Further dismissing your idea that the developer does not know anything about how economy works, and that it was just a mistake they did accidentally.
The only reason he clarified it was because of all the backlash from the community.
Do some research and you can find other examples.
Once again, read the definition.
Also, things can be considered money if they:
-Serve as a medium of exchange.
-Serves as a unit of account.
-The item serves as a store of value.
World locks worked perfectly fine for all of these for years.
Append is literally using an example of people using “corn and nuts back when coins were yet to be invented”
North American settlers used corn as a form of currency.
Currency = / = coins.