1 Trap, Big Difference

I’ve been thinking for a while, if the module systems became harder, just because a block/trap was standing in the way. So, here’s how this thread works =

  1. You place a block/trap (only 1), any block, which you’d think make the system way harder.
  2. The new module can be hard, but NOT impossible. This includes placing insta kill traps in 1 block wide passageways
  3. Any of the game’s features that have modules are viable. Just choose the current existing module in either Nether, SB, Jetrace, etc.

Just make it more challenging, I’m curious to hear your ideas…