Not quite. In most games (e.g. MLBB, Dota 2, CSGO, PUBG, etc), they have specific servers operating on each region so NA players will be matched with another NA players and so forth. This causes the latency to NOT be an issue (with functioning decent connection, players expect anywhere from 60 ms to even 3 ms). This is not the case with PW since everyone has access to every world. This means one server caters the whole world (e.g. the server is at the US but it has to cater people from Russia, Japan, Phillipines). This is what’s causing the intense latency that’s almost never been found in any other games unless the players decide themselves they want to play at their neighbor region server.