The "ancient ruins" update

Lore world have a very good color palette. How about add a ruins of the old buildings? Why is it old? Coz in lore world(videos about it coz its closed) we can clearly see thay it was not touched for over decades and maybe even centuries. What enemies we will have?

  1. a capsule guardian
    Remember capsules from the start of the game? I think they probably have a robots/creatures to protect it. They seems not very strong, so we have a reason why they need a protection.
    A tanky, but very slow robot made out of souls/spirits and same material as a walls in lore world. Activates when player is in range of 4 blocks(each side)
    When wall is broken and guardian patrols the circles capsules will be able to break(idk for what that will be needed)
    How he attacks? A hands/sledgehammer/sword/spear/battle axe/club and shield. Unlike other enemies he does not tanks damage, instead of it when u damage him he protects himself with shield. Shield can be broken(it will take 75 hits).
    When shield is broken guardian getting some more speed. After a fight with playe he is not patrols, he is seeking for the player so he can end him. Only 3 guardians can be activated at one time(have purple eyes, wich references to dark faction)
    Attacks
    Shield toss - guardian tossing shield it you and then runs to it. When picked it up he will need a few seconds to recover.

Weapon swing - guardian does a swing that deals insane damage and knockback. If u will be knocked in wall u will get stunned for some time. However, he needs time to prepare for the swing. He slows down and later stops completely before doing a hit.

Slam - if have a sledgehammer/mace jumps and lands on a ground with a zone hit. Hit stunning you and dealing medium damage. If he have sword/battle axe he will jump and hit one direction with weapon(big damage if hits you) if he have a sper he will toss it to hook in to the ground where spear landed or will hook you if spear hits you.

Barrage - Does a series of piercing/slashing/stunning hits. After that, he stands in place for seconds to restore.

Ancient healing technic - if player is on low hp(below 15%) he will leap away and stick his weapon in ground. The green light will fill his cracks and regain some health. However, he can do it only 3 times per fight (wich will regain 90% of his hp)

When defeated, he kneels and dropping his weapon. The spirits leaving the creature and crumbles into small stones. Weapons can be picked up(possibility lore use. If it will not have lore use, will just have a chance to drop from him)

Miners. Initially, they were not created for battles and defense, which is why they have less health and attack, but they are much faster and lighter, which gives them their advantage.(have blue eyes as a reference to light faction)

Can have pickaxe/Sickle as a weapon.

Harvest(only for sickles) - if have a sickle runs to player and quickly doing combo of the 3 slices

Mining spin(only for pickaxe) - starting spinning and reaching high speed. Bounces of the blocks. If hits a player player will get a git that will stun it.

Separation - separates the spirit and the body. Spirit rushing in the player and evaporates(automatically returned in body) after some time.

broken fuel tank - if below 25% health Ripping out the fuel tank and tossing it in player. After it hits a ground with weapon to make some sparks to ignite the fuel. If player was hitted by fuel tank oneshots him(dying sprite from the fire trap)

Acceptance of fate - (before dying)releases an extremely loud scream which is more like the sound of a fork scraping a plate

Unlike guardian, spirit dies with the body. After “acceptance of the fate” falls on the ground and expires with the remaining fuel that was in the his pipes. After some time his eyes fade until completely dimmed.

2 Likes

Sorry for making only 2 enemies. Il try to make more. I just have a little problems with time management and sleep, so i cant think about anything